其中1至5部分讨论一些理论问题,使你对 模型的边框线回路(Edge Loops)问题 如果为角色使用融合变形器,在出现相互MAYA教程-从NURBS,Polygons到Subdiv Maya教程:透明胶带的建模与材质 maya软件使...
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When creating these meshes, I usually put extra edge loops at the edge of surfaces and also around the seams.
当创建这些模型时候,我经常在面的边缘多加些环线并且是围绕接缝处的。
Once the base mesh is made Imake sure Ihave enough edge loops in the face area and the model and any other places where Iplan to sculpt more details.
一旦我确定的基础模型,在模型的面上和每个我想雕刻细节的地方我有了足够的环边。
Once the base mesh is made I make sure I have enough edge loops in the face area and the model and any other places where I plan to sculpt more details.
一旦我确定的基础模型,在模型的面上和每个我想雕刻细节的地方我有了足够的环边。
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