Are they often used during gameplay testing?
在游戏测试之中,他们会经常被用到吗?
During gameplay, the sound is off, an error occurs.
在游戏过程中,声音是关闭的,则会出现错误。
If you need more fine-grained control of asset loading and unloading during gameplay, you should use Resources.
如果您需要更精细的资产的控制,在游戏中加载和卸载,可以使用Resources。
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