Once your mesh is imported into Unity, you can drag it to the Scene or Hierarchy to create an instance of it.
一旦你的网格导入到Unity中,你可以拖动它到场景视图或层次视图中来创建它的一个实例。
When you drag a mesh to the scene, you are creating a GameObject that has a mesh Renderer Component.
当你将其拖动到场景中时,你就已经创建了一个具有网格渲染器组件的游戏对象。
Simply click and drag the mesh from the Project View to the Hierarchy or Scene View to add it to the Scene.
只需从项目视图点击拖动网格层次视图或场景视图就可将其添加到场景中。
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