Are your objects of tactile reality not quite giving you enough depth, dimension and shading?
你反对承认那种不够深度、维度和阴影所带来的实际触感效果么?
Made in this paper is a comparison between the hidden surface algorithm and shading method in generating three dimension vivid graph.
对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
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