This paper embarks from the education game to carry on the academic discussion to the design of digital gaming for education.
本文从教育游戏的角度出发,对教育游戏的设计进行了理论的探讨。
Books are being pushed aside for digital learning centers and gaming areas.
数字学习中心以及游戏中心正在把书推到一旁。
And the Xbox and Kinect have made Microsoft a leader in gaming, and a potential leader in digital video.
而且,凭借Xbox和Kinect,微软已经一跃成为游戏领域的领头羊,同时也成为数字视频领域的潜在领导者。
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