We've already spent some time interacting with the company's new depth-camera and eye-tracking technology, but now we wanted to dig deep to understand the thinking behind the system and what technical and practical limitations that need to be addressed before we can get to the computing future of Star Trek.
For the uninitiated, the Lynx A is billed as a point-and-shoot 3D camera that uses Kinect-esque hardware to obtain depth mapping and imaging info from your surroundings.