abstract:Damage per second (DPS) is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games (MMORPG) and is a key aspect of theorycraft.
CreepingDeath: Unleashes a protective cloudofmetalshards to surround an ally, increasing their armorandmagicresistance, and dealing damageper secondtoenemiescaught in the cloud.
All of it is travelling at several kilometres persecond - sufficient velocity for even the smallest fragment to do a lot of damage if it strikes an operational space mission.