I think part of the reason is that more of the key creative decision makers grew up as gamers themselves. There's an understanding of how wrong these things can go.
部分原因是,更多创意的关键决策者已不比玩家门更为成熟,而深深的了解到一步走错全盘皆亏。
Throw in that every creative decision is influenced by the studio marketing department’s mathematical algorithm for what the audience wants, and you end up mostly with a watered-down product.
鉴于每一个创意的决定都受到制片厂市场部有关观众喜好数字统计的影响,你最终基本只能收获到缩水的产品。
The last straw came in 1941, when the Supreme Court issued its “flash of creative genius” decision, in Cuno Engineering Corporation v. Automatic Devices Corporation.
在1941年,库诺工程公司起诉自动化设备公司一案中,最高法院认定发明是“创意天才的灵光一现”。
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