What are the Best Practices in Creating Animation to be used in a LibGDX Game?
在动画制作中要使用的游戏都是最好的做法是什么?
When creating animation one should try to have motion follow curved paths rather than linear ones.
当做动画的时候你应该让动作沿着曲线运动而不是线性的直线。
What makes her more proud of them is that they have gone from their first animation to creating their own works.
更让她感到骄傲的是,他们已经从第一部动画开始创作他们自己的作品。
- And because I'm writing out a string that's the same length -- -- my strings aren't getting shorter -- it's creating this illusion of some animation.
因为我写了一个长度相同的字符串-,我的字符串不会变的更短-,它生成一个动画幻觉。
应用推荐