你进入战役模式后,然后选创建游戏(create a game),到里面就有个界面是显示着章节数(默认是1),旁边有个箭头,如果你已经完全通关一次了,那么你就可以用LS左右移动选择你想要玩...
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And there were at least a few reasons to create a game around this premise.
而且以这一前提为中心,至少还有几个创作游戏的理由。
It is not at all clear that it costs half as much to create a game of half the size, since these start-up costs are so significant.
人们完全不清楚,开发一半大小的游戏的费用是否仅会便宜一半,因为这些初始成本非常高昂。
Either way or somewhere in between, we aren't looking to create a game where rushing from entrance to exit is the most rewarding way to play.
不管哪种形式,我们都不会做一个让玩家只是从入口跑到出口的游戏。
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