I've observed that roughly 80% of the templates in a pattern are trivial, 15% are straightforward and easy to complete, and 5% are rather gnarly.
我观察到某个模式中大约80%的模板无关紧要,15%的模板简单且易于完成,另外5%的模板则相当粗糙。
Just as it's easy to underestimate the time and labor required to properly complete a project, hardware costs frequently become a source of trouble.
正如恰当地完成一个项目的时间和人力往往容易被低估一样,硬件成本也经常成为麻烦之源。
Small fixes and tweaks just don't have the same good feel to them as a complete redesign - that smell of new paint if you will. But unlike redesigns, tweaks are usually quick and easy to implement.
小的修改和调整虽然没有完全重新设计那样听起来感觉好,没有你所希望的那种全新的体验,但是,与重新设计不同的微调通常是快速且易于实现的。
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