Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.
三角形的法向量和纹理坐标是很常见的两种依赖插值变量。
Variables have to be declared, and you'll avoid many common bugs.
必须声明变量,这样将避免很多常见故障。
JSDT USES a library mechanism to manage common objects, variables, and types in a project.
JSDT使用库机制管理项目中的通用对象、变量和类型。
And just as with variables, you should use some common sense, some style here, and the function's name should X Y communicate what it does, calling it X or Y or Z is generally not all that helpful.
就像变量,你使用一些常识,一些类型,和函数名需要,传达它所做的事情,把它叫做,或者Z通常是没有什么用处的。
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