Then after that, let's give "ground" a Color Balance adjustment, repeat the steps above and then click on Color Balance when the contextual menu opens.
然后在这之后,让我们给“地”色彩平衡的调整,重复上述步骤,然后按一下色彩平衡时,上下文菜单打开。
Repeat that step, only do it on the entire house. Paint with a dirtier color and set your layer to Multiply.
重复上述步骤,对整栋房子都进行旧化。使用一个较脏的颜色进行绘制,并将该层混合模式设为正片叠底。
Set the GL_MODULATE texture environment, set the texture repeat mode to GL_CLAMP, and set the texture border color to white.
把纹理的重复设置成夹断gl_clamp,然后把纹理的边界颜色设置成白色。
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