在上面我们提到了原始物件(original object)和复制物件(cloned object),这两个物件 的差别在于原始物件含有经过编译后的执行码(opcode),占据较大的记忆体空间,而每个
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Stateless: Your classes must extend LightEntity or implement ILightEntity which enables the persistence information to be stored on the cloned object (no information is left on the server).
无状态:对象类型必须继承自lightentity,或者实现ILightEntity接口,这样持久化信息才会被保存在克隆出来的对象上面(服务器上不保留相关信息)。
A mount object cloned from a slave mount is also a slave mount and is the slave of the same master as that of the original slave mount.
从从属挂载克隆的挂载对象也是从属的挂载,它也从属于原来的从属挂载的主挂载对象。
Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies.
这通常意味着要复制包含正在被复制对象的内部“深层结构”的所有可变对象,并使用对副本的引用替换对这些对象的引用。
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