A lot can be learned by studying existing 3d character meshes to see how the topology is arranged and why.
你可以从已有的3 D角色网格学习很多拓扑结构是如何安排的以及这样安排的原因。
The shape identification includes the local character point and its direction, the curve structure, the global parameter and topology trait.
形态识别包括:局部特征点及其方向,弯曲的结构特征,整体描述参数以及拓扑特征。
Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。
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