We solve the flicker problem when playing animation by the double-buffer technique.
我们通过双缓冲技术解决了播放动画时的闪烁问题。
The paper provides process and parts of program including drawing 3D scene, application of double buffer technique, transformation of coordination etc.
给出了三维场景绘制、双缓存技术的运用、坐标转换等过程及部分实现代码。
The queue strategy and buffer technique are the core of switch matrix design and they are also the main factors in time delay generation of switch matrix.
排队策略与缓冲技术是交换矩阵设计的核心,同时也是交换矩阵时延产生的主要因素。
应用推荐