We propose a new 3D plenoptic function method - Boundary Light Field, which works with rough geometry model of scene objects.
本文在同心拼图方法的基础上,提出了一种新的与场景几何相结合的3D全光函数方法—边界光场。
The light would bounce along the core, reflecting from the boundary between core and cladding.
光束将沿着纤维核左右折射,在物体的核心与覆层之间反复折射,但不越过边界。
According to classical theory, at the boundary of a black hole-the so-called event horizon-light can no longer escape.
在经典理论中,在黑洞的边界,即通常所称的事件穹界,光是不能逃逸的。
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