To a large number of terrain data and the slow speed of terrain rendering, presenting a terrain method based on data block and ball error metric.
针对大规模地形数据庞大、地形绘制速度慢的问题,提出一种基于分块和包围球误差函数的地形绘制方法。
So I told the third man on our team to center the ball, let the rusher come after me, and go block the tall man defending the backfield to the right.
我于是告诉我们一方的第三个人将球传中,让对方的前锋来追我,然后他去右边挡住那个高个子后卫。
I told Bob to block the kid to the right too, then run hard left, and I’d throw the ball to him right before the rusher got to me.
我让鲍勃也到右边去阻挡9岁的男孩,然后迅速往左边跑,我在对方前锋追上我之前就会把球扔给他。
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