The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.
这个视频深入讲解如何使用噪波、倾斜度、图片以及程序纹理去创建更高级的基于贴图的节点。
Shadow mapping is a texture based approach, it's easiest to think of it as "shadow textures" projecting out from lights onto the scene.
阴影贴图是基于纹理的方式,最简单的方法把它看作是“阴影纹理”,从灯光投射阴影到场景。
The other workflow, based in photo textures, creates a sleek look with carbon fiber and varnished paint.
其他工作流程,根据照片的纹理,创建圆滑的外观,碳纤维和光油涂料。
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