Sorting Based on Textures 基于贴图的分类
The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.
这个视频深入讲解如何使用噪波、倾斜度、图片以及程序纹理去创建更高级的基于贴图的节点。
Shadow mapping is a texture based approach, it's easiest to think of it as "shadow textures" projecting out from lights onto the scene.
阴影贴图是基于纹理的方式,最简单的方法把它看作是“阴影纹理”,从灯光投射阴影到场景。
The other workflow, based in photo textures, creates a sleek look with carbon fiber and varnished paint.
其他工作流程,根据照片的纹理,创建圆滑的外观,碳纤维和光油涂料。
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