In these scenarios, the UI thread locks the bitmap and exposes the back buffer to other threads.
在这些情况下,ui线程锁定位图,并且向其他线程公开后台缓冲区。
Finally, the back buffer is flipped, and the program checks to see if the user has pressed ESC to quit.
最后,后缓冲被翻转,同时程序检查用户是否按下了Esc键退出。
As part of the final scene pass, the bloom texture is scaled to the size of the back buffer using bilinear filtering and added directly to the output of the scene.
作为最终场景的一部分,光晕纹理缩小到使用双线性过滤和场景直接输出的后缓冲尺寸。
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