The game's characters currentlyhavefivecombatattributesthat determine their performances in battle. They are attackvalue, damage, attackspeed, defense, andarmor.
These points enable stronger monsters to be used while defending from other player attacks, but there seems to be a much higher value in increasing attack that you can use on other players and during questing.
Firewalls and AV programs are completely ineffective against state-sponsored attacks because adversaries who are targeting high value data have multiple attack vectors to choose from that would be utterly invisible to automated defenses.
His value to Argentina's attack was emphasised once more in the recent friendly against Germany, when he cut in from the flank to head home the only goal of the game.