其中普通攻击一项,有伤害(damage),攻击加值(Attack Value),攻击速度三项,近战型战技(比如暗影战士的镰扫Scything Sweep),却没有攻击加值(Attack Value)这一项。
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Its attack value and damage output are low, and it fails to fill the same niche it does in 200-point warbands.
他的攻击加成及伤害输出太低,无法担任像在200分赛制中的角色。
The game's characters currently have five combat attributes that determine their performances in battle. They are attack value, damage, attack speed, defense, and armor.
游戏中的人物有5种决定战斗能力的属性:攻击值、伤害、攻击速度、防御和盔甲。
The technical attack value is seen as the temporal core value of martial arts attack and defense, its subsidiary value lies in the body-building value; entertainment value; education value and etc.
在当今“和谐”为主题的社会环境下,武术攻防核心时代价值主要通过军、警的专业防卫控制技能和普通公民的防身技能的形式来实现。
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