This is not anissue if you're working on a game for a single platform, but usually you arenot.
如果你的游戏只针对于一个平台, 这不是 问题。 但通常情况下,我们的游戏需要在多个平台运行。
Since the static data members in the executable images arenot in sync, this action could result in an access violation or data may appearto be lost or corrupted.
由于两份可执行映像各自的静态数据成员并未同步,这个行为就可能导致访问违例,或者数据看起来似乎丢失或被破坏了。
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