Improved Player bone animation quality, which reduced animation error.
改进的播放器的骨骼动画质量,从而降低了动画的错误。
We are currently looking at adding translationDoF as it is a relatively cheap way in term of computation performance to compensate for animation quality on less detailed skeleton rigs.
目前,我们正查找并添加旋转自由度,这是因为它是一种在性能上耗费相对较低的方法,它可在对骨骼的细节要求不是特别高的动画中弥补质量的不足。
The animation is good but not up to quality with previous films and many of the characters designs are sadly lacking in detail.
动画片本身还不错,可惜质量远不能与前几部影片媲美,在许多角色设计的细节方面也有所欠缺。
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