When you animate objects in WPF, it's the timing engine that manages your animations.
当您在WPF中显示物件动画时,实际上是计时引擎在管理您的动画。
What will be most pleasant and effective is that tabs can animate objects previously inert.
最令人愉快和高效的地方在于标签可以使先前具有惰性的对象充满活力。
Animate beings are usually "non-neuter," while inanimate objects may be either neuter or non-neuter.
有生命的存在,通常用“非中性[non - neuter]”,而无生命的对象既可以是中性,也可以是非中性。
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