Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game.
其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。
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