Action-adventure video game 动作冒险游戏
In a series of experiments in which video games were matched on competitiveness, difficulty, and pace of action, researchers found video game violence alone did not elevate aggressive behavior.
此假设曾引起一系列的实验,实验通过匹配视频游戏的竞争性、困难度、动作幅度来验证单单视频游戏是不能引起侵犯行为的。
Bavelier studies the effect of action-video-game playing on people's ability to split attention and multitask.
巴维利尔研究的是一种动作视频游戏产生的效果。 这种游戏靠人的注意力分散能力和多任务操作能力进行。
Based on the video game it is a fast paced action movie.
根据视频游戏这是一个快节奏的动作电影。
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