I'm likely to change my mind about pattern names and scope as I go along.
以后我很可能会修改这些模式的名称与范围。
Games are about pattern recognition, which is the basis for classical conditioning.
游戏是关于模式识别,是经典条件的基础。
There's a lot more to say about pattern matching but that would lead us straight to another Scala feature, case classes, which I think I'll save for another day.
关于模式匹配,还有许多可说的东西,但这些会将我们直接引导至Scala的另一个特性case类,我想将它留到下次再介绍。
If we're actually there, we no longer have to worry about the way it organizes everything around it into a kind of rigorous unfolding pattern.
如果我们身临其境,我们就不必担心,它是通过何种方式将其周围事物,组织为严密的展开形式了。
Use this pattern whenever you want to find out about the timing of an event in the past, present, or future.
当你想知道过去、现在或者未来某件事发生的时间时,你都可以使用这个句型。
Well, look at this footnote: And the history of words after a poem is written may contribute meanings which if relevant to the original pattern should not be ruled out by a scruple about intention.
那么我们就来看一下这条脚注:,在诗产生后,语言的意思也就跟着产生了,这种意思如果和原始的形式不同,就不该有对作者意图的顾虑。
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