Thanks to my job as a game programmer, I come into contact with a lot of code for small mobile games. And it always amazes me how many game loop implementations are out there.
多亏作为游戏程序员的工作,我能接触到大量小型手机游戏的代码,并且总让我惊奇地发现如此之多的游戏循环的实现方式。
Many computer game and small-time software companies still use a fairly loose development model usually big-bang or code-and-fix.
很多电脑游戏和小规模的软件公司仍然使用简单松散的开发模型,比如“大爆炸模型”,“编码与修复模型”。
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