Monitoring the current application, a given keyword, if there is, then automatically shut down.
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These keywords are stored repeatedly in the STANDARD_KW keyword table for every occurrence of a given keyword.
对于给定关键词的每次出现,关键词被重复地存储在STANDARD _ KW关键词表中。
Now that we've shown you how to write a typical script to check player input for a give set of keywords, let's look at how the actual game engine checks player input for a given keyword.
既然我们已经向你展示了如何编写在一个典型的检测玩家的输入是否存在给定的关键词集,让我们看看真正的游戏引擎是如何检测玩家输入中的关键词的。
For example, if you build an application to sell video tapes, you might expect a user to query for all the videos that have a certain keyword in the title and that were directed by a given person.
例如,如果构建一个用于销售录像带的应用程序,您可能预期用户会查询标题中包含某个关键字并且由某个导演执导的所有视频。
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