3d Texture Mapping 三维纹理映射
3d-texture mapping 三维纹理映射
3D texture-mapping D纹理映射
3D texture hardware 维纹理硬件
3D-texture hardware 三维纹理硬件
3D texture volume rendering D纹理体绘制
3D surface texture 三维表面纹理
texture of 3D face 三维人脸纹理图像
Actually, our method gives the unified framework for 2D and 3D texture synthesis.
本算法对二维和三维纹理合成给出了统一的实现框架,可以在任意目标区域按照用户的要求生成令人满意的纹理合成效果。
参考来源 - 纹理映射、合成和压缩·2,447,543篇论文数据,部分数据来源于NoteExpress
In contrast with traditional 3d texture synthesis, the technique put forward in this thesis USES less time and is more flexible and more controllable and of robustness.
与传统的基于网格模型的三维纹理合成方法相比,本文的算法耗时短,算法灵活可控,具有较好的鲁棒性。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
A large database (known as the asset Server) holds the details of every 3d model, texture, avatar, or other asset.
一个大型数据库(称为资产服务器)存储每个3d模型、纹理、角色和其他资产的详细信息。
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