而这就是插值和预报函数能提供的解决方案。
And this is where interpolation and a prediction function can provide a solution.
你能让预报函数基于物件的速度、操纵或者旋转速度。
You can base this prediction function on the speed of the object, steering or rotation speed.
但不幸的是,display_game函数会变得复杂,你需要实现一个以插值作为参数的预报函数。
But unfortunately, the display_game function gets more complex. You will have to implement a prediction function that takes the interpolation as argument.
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