3dvertex需要使用到变换及照明顶点数据。
准备好了顶点数据,就可以通过绘制指令将其渲染为图元了。
Once the vertex data is properly specified, it is then rendered as a Primitive via a drawing command.
从顶点数据流中读出顶点后,就由着色器函数来对其进行处理。
Vertices are read from the vertex data stream and are sequentially processed by the shader function.
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