人们常常难以理解或预知实际系统的随机行为。
The stochastic behavior of real-world systems is often difficult to understand or predict.
元编程提供了快速、简单的方法,使潜在的随机行为具有了必然性。
Metaprogramming offers a quick and easy way to make potentially random behavior deterministic. For example, Listing 10 demonstrates overriding the static random method of the Math class.
它可能会因未调用构造函数而使用未初始化的内存而导致随机行为或系统崩溃。
It might cause random behavior or crashes due to usage of uninitialized memory because constructors are not invoked.
Appeal to a physical body suffices, I think, to have an explanation as to the difference between an animated and an inanimate body, how bodies will move in nonrandom ways.
我认为,如果我们能分辨生命体和,非生命体的区别,理解我们的非随机行为,就足以解释有关物理的肉体的一切问题了
They throw out all of these behaviors randomly.
它们的这些行为都是随机的。
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