阴影锥法生成阴影 volume shadow
The main work of this dissertation is concentrated in following three aspects:1. In shadow generation, the shadow map algorithm is optimized based on projection distance, so the visual effects of traditional algorithm is improved.
主要工作集中于以下几点:1.在阴影生成方面,提出基于投影距离的阴影图算法,对传统软阴影生成算法的视觉效果进行了改进,使得软阴影的模糊程度和阴影的投影距离相关,在保证渲染效率的基础上得到了视觉上更加真实的阴影效果。
参考来源 - 基于光子映射的虚拟现实真实感渲染算法研究This paper begins with photorealism rendering technology. It modifies two shadow generating method for AR environment, and then provides a real world lighting detection method for marker tracking based AR system.
本文没有集中讨论增强现实中最基本的跟踪定位技术,而是针对增强现实应用系统开发的需要,直接以基于定位标记的视频检测为基础,从增强现实环境中的阴影生成方法和光线检测算法入手,首先为虚拟物体与现实环境显示的一致性提供手段。
参考来源 - 增强现实应用技术研究·2,447,543篇论文数据,部分数据来源于NoteExpress
提出了一种利用阴影映射技术的实时软阴影生成算法。
This article present an image space method to generate soft-edged shadows using shadow mapping.
在工厂,因为这阴影生成一个领域都分离和团结与城项目。
In plant because this shade builds an area which both separates and unites the project with the city.
在线光源软阴影生成算法的基础上,作者提出了运用快速面积估计生成面光源的软阴影的算法。
Based on an algorithm of soft shadows for linear light, the author purposed an algorithm of soft shadows for area light by area approximation.
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