《通信基础知识》是2004年高等教育出版社出版的图书,作者是张文冬。本书共8章,从阻抗及阻抗匹配、网络的频率特性、传输特性讲起,然后讲解信道对传输信号的影响、模拟调制方法、数字调制方法、交换的概念及交换技术、数字传输技术,最后简单介绍了差错控制的基本原理。
但为了让事情变得简单,我放弃使用这种方法,而是集中讲述存储游戏数据、在客户端与服务器之间通信,以及打造前端的基础知识。
To keep it simple, though, I forgo this approach to concentrate on the basics of storing the game data, communicating between the client and server, and building the front end.
掌握了一些基础知识之后,我们就可以开始做真正有意思的事情了,比如构建相互通信的进程的集群。
With some of the fundamentals out of the way, we can get into the really fun stuff... building a cluster of processes that talk to each other.
我承认在近期的通信交流和调查研究之前,我对编程领域的模拟方面没有任何基础知识。
Prior to my recent correspondence and investigation, I admit I had no background in simulation as a programming field.
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