...度、色调、饱和度等失衡)(2) 平滑表面的镜面反射(3) 投影缩减(Foreshortening)(4) 透视失真(Perspective distortions)(5) 低纹理(Low texture)(6) 重复纹理(Repetitive/ambiguous patterns)(7) 透明物体(8) 重叠和非连续目前立体匹配算...
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这种设计展示出了空间的不同深度,这让我想起一幅立体派画作,具有2D和3D之间的透视失真。
The result of this process showed some different depth of space, which reminded me of a picture of Cubism, which has distortion of perspective between 2D and 3D.
但是严重失真的图像也使得后期的处理复杂化,不便于经典的透视相机算法的应用。
But the great distortion makes the post-processing complex, which limits the algorithm applications of classical perspective camera.
从建筑摄影分类及透视“失真”控制谈起,就光的微妙变化来捕捉精彩瞬间;
The article starts with division of architecture photography and control of perspective"untruthfulness."
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