为集群、高可用性和关联映射提供了代理支持,类似于传统的边缘组件对HTML请求的支持。
Proxy support is provided for clustering, high availability, and affinity mapping, analogous to the traditional edge component support for HTML requests.
使用硬大小控制边界的边缘,迫使相同数量的分歧可能有助于成功地生成映射网格。
Using hard size controls on the boundary edges to force the same number of divisions may help to successfully generate a mapped mesh.
四映射网格失败是因为表面似乎狭窄许多边界边缘不能正确配对啮合。
Quad map meshing failed because a surface appears to be narrow with many boundary edges which could not be properly paired up for meshing.
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