要定义边缘的可见性,您能运用编辑滤网修饰词于对象,变成边缘次级对象水平并且使用表面物产工具。
To define the visibility of the edges, you can apply a Edit Mesh modifier to the object, change to the edge sub-object level and use the Surface Properties tools.
然后我进行了平滑修饰,将所有我不想要的弧线去掉,最后在四个斜面顶部进行修饰,得到所有的边缘倒角。
Then I added a smoothing modifier to clear unwanted smoothing's and then a quad chamfer modifier on top to get chamfer for all edges.
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