对于光泽渲染来说,相同的贴图使用时只旋转90度,然后和之前的混合在一起,避免光泽重复。
For glossiness, same map is used only rotated for 90 degrees and then mixed with the original to avoid glossiness repetition.
对于高光和反射贴图,我调整了它们的强度来让她的眼睛,耳朵,嘴唇,鼻子和前额看起来更有光泽。
For specular and reflection maps, I've changed the values to make it look more shiny around the eyes, ears, lips, nose and forehead.
我注意到在鱼皮肤上有光泽度,所以我需要制作足够有用的光泽贴图。
I'd noticed shiny glossiness in fish skin, so I need to make glossy map which was really effective enough.
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