基于顶点对迭代收缩的表面简化方法,提出一种建筑物多分辨网格的生成与显示算法。
A novel algorithm based on iterative edge contraction surface simplification method was proposed to (generate) and display the multi-resolution building meshes.
多分辨率模型表面简化算法用一简单的模型来近似表示原始的高分辨率模型,减少模型表示的多边形数,从而加速场景绘制。
Many resolution ratio model surface simplify algorithm come with one simple model approximate to say the primitive high-resolution model, reduce polygon that model show count, accelerate scene draw.
在这个例子里,圈饼表面就是非单连通的,并且这类物体的简化就会像是至少有一个洞的曲面。
In this example, the surface is not simply connected and any smoothed-out object looks like a torus with at least one hole.
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