他追求画面的表现力—就像这幅画里的落日—而且创作时充满激情。
He looked for the dramatic, like the sunset in this painting, and painted it with great verve.
索尼的产品可以为卡通和游戏提供杰出的3D画面表现(测试者说:“就像身临其境一样。”)
Sony’s set had standout performance in rendering 3D animation (“just like theaters, ” one tester said) and games.
当你投出了一个好球的时候,游戏会用特别的画面重点表现:绕着球手360度的平移,或者是快速回放。
When you get a good hit, the game will do some extra animations to show it off, things like 360-degree pans around the batter, or instant replays.
So how do you make that work as music?
那么,要怎样用音乐表现画面呢
So Mozart may have had this image in mind of the damned and the left, but he sure was able to set it--this text-- through music by using a couple of devices.
因此莫扎特脑海中可能记住了,左侧受诅咒的人的画面,但他肯定通过若干乐曲技巧,用音乐表现出了文本内容
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