最后,进行小波逆变换,得到含有水印信息的虚拟图像,根据虚拟图像中的象素值就可以得到一组新的控制顶点坐标。
Finally, the marked virtual images are gotten with inverse wavelet transform and a new group of control points is obtained based on the pixel value of the virtual image.
针对虚拟现实场景中的纹理,提出了一种新的数字水印方案。
In this paper we propose a texture watermarking scheme for scenes used in VR systems.
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