宫本茂还提及了另一则虚拟现实在创作内容上所面对的“问题与挑战”,即“如何创作一段既足够精炼又充实丰富的体验内容。”
Miyamoto also mentioned another "issue and challenge" that those creating content for virtual reality face, namely "how to create an experience that's both short enough while also fully fleshed out."
本论文从理论、技术和实践三方面全面探讨了桌面虚拟现实在网络教育中应用的相关问题。
This thesis explores the application of desktop virtual reality in web-based education from the perspectives of theory, technology and practice.
介绍了虚拟现实的基本概念、特性、分类、构成、虚拟现实技术在军事领域的应用及虚拟现实在未来战争中的影响。
The basic conception, character, classifying, constitutes, the application of the virtual reality in the field of military affairs and the influence on the war in the future are introduced.
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