用肌肉去变形蒙皮点. Deform Muscle
蒙皮通常需要大量的工作并且使用动画测试来确保获得满意的皮肤变形效果。
Skinning usually requires a fair amount of work and testing with animations in order to ensure satisfactory results for the skin deformation.
骨骼蒙皮算法以其速度快等优点在角色人物变形动画中始终是使用最为广泛的皮肤变形算法。
Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.
为研究蒙皮零件在拉伸成形过程中的变形行为,自行研制开发了1 MN数控蒙皮拉伸成形试验机系统。
To study the deformation behavior of skin parts during the process of stretch-forming, a 1mn numerical control skin stretch forming testing system was developed.
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