如果前一个间隔中识别出来的警报在下一次间隔到来时依然存在,那么DB 2不会再次发出警报,也不会对此执行任何脚本化的行为。
If an alert that was already identified in the previous interval still exists by the next interval, DB2 won't alert you or perform any scripted actions against it.
许多现代游戏包括非玩家控制角色行为的脚本化和使用执行 bytecodes(比如 Lua)的语言的其他游戏方面。
Many modern games include scripting of nonplayer-character behaviors and other game aspects using languages that execute bytecodes (such as Lua).
它允许使用行为驱动开发(BDD)以及领域特定语言(DSL)技术实现自动化测试,同时它也支持使用Groovy动态语言来编写测试脚本。
It USES Behavior Driven Development (BDD) and Domain Specific language (DSL) techniques to allow test automation and also supports writing tests scripts using Groovy dynamic language.
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