为了降低网络传输的影响,联邦服务器和远程服务器在同一个物理系统中。
To minimize variability due to network transfers, the federation server and the remote server were located on the same physical system.
数据中心(物理系统与网络连接)的结构。
Architecture of the data center (physical systems and network connections).
它并非一个完整的游戏引擎,所以它不支持声音,网络或者高级的物理系统(但它对碰撞检测有一定程度的支持),但我们可以使用扩展库来实现。
It is not a complete game engine, so it does not support sound, networking or advanced physics (but it has some support for collisions) and external libraries have to be used for that.
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