村庄可以由玩家或领主建立,但需要花费大量的时间和金钱。
These can be constructed by players and lords but take a lot of time and money.
首先收集到特定数量卡牌的玩家获胜(卡牌数量由玩家人数决定)。
The first player to collect a certain number of CARDS wins the game (depending upon the number of players).
损耗:不是由玩家发动的战斗造成的人力和装备损坏和损失。损耗在当前玩家回合后勤阶段发生。
Attrition: Damage and losses to men and equipment not directly caused by player initiated combat. Attrition occurs during the phasing players logistics phase.
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