安卓的方法是更多地使用随机内存和电池资源,而苹果则是用较少的二者资源却提供几乎一样的体验。
Android's approach USES more RAM and battery life. Apple's USES less of both while providing nearly the same experience.
我开始计时,用和原来一样的方法,只是我现在做的是,完全非弹性碰撞。
And so now I will do the timing in exactly the same way that I did before, except that now I have a completely inelastic collision.
这和那边的公式是一样的,只是通过偏θ和下标a把所有的事情分开,如果对你来说用这种方法更容易理解。
See, this is the same formula as the one over there, just dividing everything by partial theta and with subscripts little a.
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